Sora Master Keybearer
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A scattered dream that's like a far off memory... A far off memory that's like a scattered dream...
Joined: Jul 2006 Gender: Male  Posts: 58 Location: Destiny Islands Karma: 100 |  | Chapter 11: Magick Rules « Thread Started on Apr 3, 2007, 10:38am » | |
We all know Magick is cool, but it isn't for everyone. In the game, it requires years of study and practice. It requires intense concentration and specific hand gestures-- needless to say, it's going to be hard to cast a spell when there's a great-sword flying into your face.
Magick leaves no room for error, and to emphasize this, a rule called "Mana Burn" is being implemented. When casting a spell, no quarter is given. If you're interrupted in the middle of your spell a backlash is created due to the tapestry of creation being incompletely woven. This backlash hurts your character mentally, causing headaches and, if the spell was on a grand scale, a temporary vegitative state. It is up to you and the person you're fighting with to enforce these rules.
We're all familiar with Black and White Magick, but with the addition of the Dancer and Bard classes, two new forms of Magick are being created.
The Dancers use a forgotten form of magick known as "Arcane Magick". Arcane Magick invokes the primal forces of life to twist reality, using the whole body as the focus. This also makes it a dangerous class, as a Mana Burn backlash may affect the whole body of a Dancer when interrupted in casting.
Bards use Keltoi Magick. This form of Magick originated from the Sirens. Keltoi users use music as there focus to cast spells to inspire and heighten their targets. Strangely, Bards do not suffer Mana Burn or any form of backlash when their castings are interrupted.
In game terms, this means that Dancers and Bards cast status-changing spells.
Bards cast Positive status-changes while Dancers cast negative status changes.
The spells allowed in play can come from any Final Fantasy, but keep in mind the skill level of your character when casting your spells. An apprentice Black Mage could in no conceivable way cast an Ultima spell.
Also, please describe the way your spell is working in your post. Don't just say "Sora cast Blizzaga." That doesn't help anyone understand anything about your spell. Where is it going? What is it doing? Is it freezing a heartless or is it freezing the ground?
An example of a correct way to do it:
Sora vaulted over the railing with one hand, summoning Oathkeeper with the other. He broke into a sprint as soon as his feet touched ground, slicing the Shadows that were unlucky enough to stand in his path. When he came to the edge of the platform he leapt in the air, meaning to land in the city streets.
Moments before what would become a squishy impact; Sora twirled the keyblade in his hand, erecting around him a barrier of light which cushioned his landing and managed to squash some of the heartless he landed on.
Not the best example, but I think it give away what spell Sora had cast without really telling the reader.
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